The Armourer

Here is a list of all the available non-magical armour to purchase at the armory as usual. The cost in brackets () is the cost to sell that particular piece of equipment. In the following table certain armours will modify the DS (defense skill) or the St (Stealth) of the wearer. These are two new attributes, detailed among the New Rules. Padded, Leather and Studded leather armours are not metallic and may be used by Warrior-mages, as well as the Open helmet and any shield.

ARMOUR TYPE DS BS T Sp St Cost

Suits of Armour

Padded*

-

- +1 - - 20gc
Leather armour - -1 +1 -1 - 25gc
Studded leather - -2 +2 -1 -1 50gc
Chainmail - -1 +2 -2 -1 50gc
Scale armour +1 -1 +1 -1 -1 40gc
Iron plate - -2 +3 -2 -2 300gc

Shields

Buckler

+1 - - - - 10gc
Shield +1 -1 +1 - -1 15gc
Large shield +2 -2 +1 -2 -1 50gc

Helms

Open helmet** - - +1 - - 10gc
Warhelm** - -1 +2 - - 20gc
* Padded suits are fairly easy to damage and get worn out quickly. Each time the wearer suffers a critical wound (i.e. a damage dice rolled against him turns up to be a 12) in addition to the damage suffered the Padded suit looses one point of durability. Once 6 points are lost this way the suit is useless and is discarded.

** Helms do not cover and protect a large part of the wearer's body, and although they come in really handy when he is struck on the head, they are fairly useless should he be hit anywhere else. To represent this the bonuses to the Toughness conferred by helms only apply if the opponent rolls exactly the result needed to hit the wearer (if for example an orc requires a result of a 9 to hit a hero who is wearing a warhelm, and rolls exactly a natural 9, then all damage dice will be rolled against the heroes Toughness with the +2 bonus due to the helmet, in addition to any other armour bonuses). Note that the Warhelm's penalty of -1 to BS (due to reduced vision) applies at all times.

 

 

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