The Wizard's Guild
The Wizard's guild is often a tall and majestic edifice that towers above most other buildings in the great cities of the Old World. While is a location of key importance to Wizardly heroes, who come here to learn new spells and purchase components, also others will be welcome to glean wisdom from ancient libraries or choose from a variety of magical potions of great potency.
| SPELLS AND COMPONENTS The learning price for each spell is written next to the description of each spell (see Magic), and each material component costs the usual 25gc, except for Dark spell components, that cost 35gc instead. Instead of the normal spell components Wizards and Warrior-mages may purchase enchanted tokens that contain the magical power of a certain college (these are also detailed in the Rainbow College section as these Wizards are ONLY allowed to cast spells using tokens). These cost 30gc instead of 25, but may be used in the place of any component, so that any spell of that college may be cast using the token instead of a component.
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The ALCHEMIST STALL
The Alchemist stall is the place where the heroes may buy potions of all sorts, colourful, bubbling concoctions filled with magical energy. Any hero of any race or profession may visit this location and do his purchases as he wishes.
| POTIONS This potions are not nearly as powerful as those found in dungeons, as the Alchemists of the guild are reluctant to sell too powerful concoctions to strangers off the street (and anyway real potions would cost far too much!). Since there are so many potions available now, it is necessary to state a new rule that forbids anyone from drinking more than one potion per turn (to mix such powerful liquids could have other peculiar effects, not least a very spectacular explosion). Otherwise there is no limit to the amount of potions one may carry, and potions may be given to drink to any model in base-to-base contact.
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The LIBRARY
A fair amount of heroes will find the Library an extremely useful place, as this is the place where you may purchase scrolls of magical power (usable by Wizards, Warrior-mages, any hero of High Elf race, and some specialists).
| SCROLLS Scrolls may be read during the hero's turn, and allow him to cast a spell of a college that may be other than his own, without the expenditure of any material component. Wizards can cast the spells inscribed in scrolls automatically, while Warrior-mages and High elves require an Int test to do so. The price of a scroll depends on the spell inscribed on it, so that the price of a scroll is the same as the money required for a Wizard to learn it (this value is indicated next to the description of each spell). This means that a scroll containing the "Dragon Armour" spell (Bright college) will cost 100gc, while one describing the "Inferno of Doom" will cost 200gc. Each scroll may be used once, and is then discarded. |